Regular Event Stages · Summer Lesson · 5/5

Energy100
Clear XP1,900
Base HP250,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits RedFloatingDarkTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Pigge 3 800% 12,000 960 Start 13.33–16.67s
St. Pigge the 2nd 1 300% 120,000 1,200 Start
Owlbrow 2 200% 20,000 6,000 40s 10–13.33s
Pigge Unlimited 800% 12,000 960 100s 30–50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Shadow Boxer K 2 100% 80,000 4,997 Immediately 30s
Doge Dark 16 400% 20,000 8,000 Immediately 6.67–13.33s
Gary Gory 6 300% 108,000 4,500 Immediately 16.67–23.33s
Teacher A 2 300% 120,000 1,971 Immediately 20s
Doge Dark Boss 1 10% 500 200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.