Regular Event Stages · Summer Lesson · 2/5

Energy50
Clear XP950
Base HP25,000
Map length4,800
Max enemies9
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Kang Roo 2 100% 4,000 250 10s 30s
Croco Unlimited 100% 70 30 10s 13.33–20s
Squire Rel Unlimited 100% 80 30 10s 20–26.67s
Teacher Bear 1 100% 3,000 1,000 33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
Gary Gory 2 25% 9,000 375 Immediately 33.33s
Squire Rel Boss 1 10% 8 3 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.