Slimy Stallions

Regular Event Stages · Sliming to Victory · 5/5

Energy100
Clear XP1,900
Base HP400,000
Map length4,600
Max enemies10
Spawn interval0.03s
Enemy traits RedDarkAngelTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Red Slug 2 600% 60,000 4,500 2s 20–23.33s
Black Slug 2 300% 90,000 3,750 2s 23.33–26.67s
Angelic Slug 1 300% 225,000 9,900 2s
Red Slug 1 600% 60,000 4,500 2s
Those Guys Unlimited 600% 1,200 120 2s 10–20s
Squire Rel Unlimited 600% 480 180 2s 10–20s
Squire Rel Boss 1 100% 80 30 2s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Black Slug Unlimited 300% 90,000 3,750 Immediately 20–23.33s
Angelic Slug 1 300% 225,000 9,900 Immediately
Black Slug 5 300% 90,000 3,750 Immediately 10–13.33s
Red Slug Unlimited 600% 60,000 4,500 Immediately 6.67–10s
Black Slug 5 1×5 300% 90,000 3,750 Immediately 0.07s
Angelic Slug 1 300% 225,000 9,900 Immediately
Red Slug 1 600% 60,000 4,500 Immediately
Angelic Sleipnir 3 100% 363,000 2,247 Immediately 50–53.33s
Squire Rel Boss 1 100% 80 30 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.