Regular Event Stages · Sliming to Victory · 2/5

Energy100
Clear XP1,900
Base HP20,000
Map length4,200
Max enemies8
Spawn interval0.03s
Enemy traits RedDarkTraitless

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Red Slug 1 40% 4,000 300 3.33s
Red Slug 1 40% 4,000 300 40s
Red Slug 1 40% 4,000 300 70s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 2 types
Red Slug Unlimited 40% 4,000 300 Immediately 50–60s
Black Slug Boss 1 40% 12,000 500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.