Regular Event Stages · Bears be Bare · 3/8

Energy75
Clear XP2,250
Base HP40,000
Map length4,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Snache 100 200% 200 30 10.67s 6.67–16s
Kang Roo 5 200% 8,000 500 26.67s 23.33–33.33s
Squire Rel 100 200% 160 60 6.67s 3.33–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Squire Rel 200 200% 160 60 Immediately 13.33–40s
Gory 4 200% 2,000 160 Immediately 0.07–4s
Pigge 3 200% 3,000 240 Immediately 10–16.67s
Teacher Bear 3 200% 6,000 2,000 Immediately 13.33–20s
Teacher Bear 1 200% 6,000 2,000 Immediately
Squire Rel Boss 1 100% 80 30 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.