Regular Event Stages · Spring Sprang Sprung · 1/6

Energy30
Clear XP900
Base HP5,000
Map length4,500
Max enemies8
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Those Guys 10 100% 200 20 10s 5–10s
Hippoe 1 100% 1,000 100 20s
Those Guys 5 100% 200 20 33.33s 10–20s
Once base HP ≤ 90% 3 types
Snache Unlimited 100% 100 15 Immediately 20–30s
Doge Unlimited 100% 90 8 Immediately 13.33–20s
Easter B.B.Bunny Boss 1 15% 3,750 225 Immediately
Once base HP ≤ 0% 1 type
Ms. Sign 1 100% 10,000 1 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.