Regular Event Stages · Ritual Happiness · 8/8

Energy150
Clear XP4,500
Base HP200,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloatingDarkRed

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Lucky Sloth 3 100% 300,000 8,000 Start 20–33.33s
Those Guys Unlimited 400% 800 80 133.33s 0.07–6s
Mooth 6 400% 20,000 1,400 60s 0.07–0.67s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 99% 7 types
Mooth Unlimited 400% 20,000 1,400 Immediately 33.33–60s
Shadow Boxer K 20 100% 80,000 4,997 Immediately 20–33.33s
Lucky Sloth 2 1×2 100% 300,000 8,000 Immediately 10–20s
Doge Dark Unlimited 400% 20,000 8,000 Immediately 5.33–20s
Otta-smack-u Unlimited 200% 60,000 2,994 Immediately 10–20s
Sir Seal Unlimited 1200% 30,000 1,800 Immediately 26.67–40s
J.K. Bun Bun Boss 1 100% 400,000 9,287 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.