Tragedy in Red (Insane)

Regular Event Stages · Bad to Worse · 1/1

Energy200
Clear XP4,000
Base HP750,000
Map length3,600
Max enemies7
Spawn interval0.03s
Enemy traits RedFloatingTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Shy Boy 2 1200% 420,000 6,000 90s 43.33–57.33s
Shy Boy 2 1200% 420,000 6,000 113.33s 53.33–67.33s
Ginger Snache 10 5×2 300% 36,000 5,400 66.67s 6.67–10s
Ginger Snache Unlimited ×2 300% 36,000 5,400 66.67s 6.67–10s
Ginger Snache Unlimited 300% 36,000 5,400 6.67s 10–16.67s
Those Guys 6 2400% 4,800 480 1.33s 0.07–1.33s
Those Guys Unlimited 2400% 4,800 480 1.33s 3.33–10s
Shy Boy 2 1000% 350,000 5,000 60s 26.67–40s
J.K. Bun Bun Boss 1 200% 800,000 18,574 13.33s
Red Cyclone Boss 1 200% 1,999,998 184,000 80s
Ms. Sign Unlimited 2000% 200,000 20 900s 900s
Once base HP ≤ 99% 1 type
One Horn Unlimited 2400% 360,000 12,000 Immediately 40–53.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

EX stages

Clearing it has a 100% chance to open an EX stage.