Regular Event Stages · Jingle Cat Bell · 4/8

Energy80
Clear XP2,400
Base HP80,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Unlimited 200% 180 16 Start 4–16s
Snache Unlimited 200% 200 30 10.67s 13.33–40s
Those Guys Unlimited 200% 400 40 Start 0.07–4s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 99% 4 types
Those Guys Unlimited 200% 400 40 Immediately 40s
Baa Baa 20 300% 1,500 150 Immediately 0.07–2s
One Horn 4 300% 45,000 1,500 Immediately 0.07–3.33s
Teacher Bear Boss 1 300% 9,000 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.