Stories of Legend · Squishy Cave · 8/8

Energy140
Clear XP2,660
Base HP600,000
Map length6,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessMetalDark

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Those Guys Unlimited 800% 1,600 160 20s 2–10s
Squire Rel Unlimited 800% 640 240 Start 2–10s
Assassin Bear Unlimited 800% 4,400 24,000 900s 0.07–4s
Assassin Bear Boss 1 800% 4,400 24,000 900s
Ms. Sign Unlimited 800% 80,000 8 600s 266.67s
Once base HP ≤ 99% 7 types
Squire Rel Unlimited 800% 640 240 Immediately 0.07–1s
Hippoe Unlimited 400% 4,000 400 Immediately 8–12s
Jackie Peng Unlimited 400% 5,200 320 Immediately 10–14s
Baa Baa Unlimited 400% 2,000 200 Immediately 10–14s
Otta-smack-u 10 100% 30,000 1,497 Immediately 0.07–0.67s
Metal Hippoe 1 100% 80 200 Immediately
Camelle Boss 1 100% 100,000 2,637 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 60% · Up to 2 (1 crown), 3 (2–4 crowns) per clear. Materials for the Ototo Corps.