Stories of Legend · Beyond the Savannah · 6/6

Energy185
Clear XP3,515
Base HP1,200,000
Map length4,500
Max enemies6
Spawn interval0.03s
Enemy traits DarkAngelTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Dark 2 800% 40,000 16,000 10s 50–50.67s
Gabriel 2 400% 52,000 6,200 10.67s 50–50.67s
Doge Dark 2 800% 40,000 16,000 11.33s 50–50.67s
Gabriel 2 400% 52,000 6,200 12s 50–50.67s
Gory Dark 1 200% 80,000 6,246 33.33s
Angelic Gory 1 200% 196,000 11,134 35s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Doge Dark Unlimited 800% 40,000 16,000 Immediately 10–30s
Gabriel Unlimited 400% 52,000 6,200 Immediately 10–30s
R.Ost 1 200% 680,000 14,400 Immediately
Gabriel 3 400% 52,000 6,200 Immediately 0.07s
Doge Dark 2 800% 40,000 16,000 Immediately 0.07s
Gabriel 2 400% 52,000 6,200 Immediately 0.07s
Doge Dark 5 800% 40,000 16,000 Immediately 10–20s
Gabriel 5 400% 52,000 6,200 Immediately 10–20s
Winged Pigge Boss 1 100% 800,000 6,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 46% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.