Stories of Legend · Grotesque Gallery · 6/6

Energy175
Clear XP3,325
Base HP1,500,000
Map length3,600
Max enemies11
Spawn interval0.03s
Enemy traits AngelTraitlessFloatingAlienDarkRed

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Berserkory 1 100% 920,000 7,444 0.07s
Squire Rel Boss 2 100% 80 30 0.07s 2s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 2 types
Razorback 1 100% 1,150,000 20,000 Immediately
Squire Rel Boss 2 100% 80 30 Immediately 2s
Once base HP ≤ 80% 2 types
Bun Bun Symbiote 1 250% 1,875,000 22,220 Immediately
Squire Rel Boss 2 100% 80 30 Immediately 2s
Once base HP ≤ 70% 3 types
Angelic Sleipnir 1 200% 726,000 4,494 Immediately
Boraphim 1 100% 1,440,000 17,700 Immediately
Squire Rel Boss 2 100% 80 30 Immediately 2s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 47% · Up to 2 (1 crown), 3 (2 crowns), 4 (3–4 crowns) per clear. Materials for the Ototo Corps.