Stories of Legend · Windless Island · 6/6

Energy165
Clear XP3,135
Base HP900,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits AngelFloatingTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Enemy No.315 Boss 1 60000% 900,000 30,000 Start
Mr. Angel 3 150% 20,250 2,400 16.67s 13.33s
Mr. Angel 2 150% 20,250 2,400 31.67s 13.33s
Mr. Angel 1 150% 20,250 2,400 46.67s
Pigeon de Sable 3 300% 24,900 3,600 40s 3.33–5s
Pigeon de Sable Unlimited 300% 24,900 3,600 60s 33.33–50s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 99% 4 types
Pigeon de Sable 10 300% 24,900 3,600 Immediately 2–4s
Brollow 10 150% 28,500 22,500 Immediately 4–8s
Li'l Bun Bun 5 1000% 299,970 11,250 Immediately 6–12s
Mr. Angel 10 150% 20,250 2,400 Immediately 0.07s
Mr. Angel 15 150% 20,250 2,400 Immediately 0.07s
Mr. Angel 20 150% 20,250 2,400 Immediately 0.07s
Brollow 20 150% 28,500 22,500 Immediately 4–8s
Pigeon de Sable 6 3×2 300% 24,900 3,600 Immediately 0.07s
Mr. Angel 3 150% 20,250 2,400 Immediately 0.07s
Li'l Bun Bun 1 1000% 299,970 11,250 Immediately
Mr. Angel 2 150% 20,250 2,400 Immediately 0.07s
Mr. Angel Boss 1 150% 20,250 2,400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 48% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.