Stories of Legend · Quarantine Isles · 2/6

Energy120
Clear XP2,280
Base HP900,000
Map length4,500
Max enemies6
Spawn interval0.03s
Enemy traits MetalTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Metal One Horn 1 200% 1,600 6,400 0.07s
Metal Doge 1 200% 60 4,000 40s
Metal Doge 2 200% 60 4,000 41s 30–31.67s
Metal Doge 3 200% 60 4,000 42s 30–31.67s
Metal Doge 4 200% 60 4,000 43s 30–31.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Super Metal Hippoe 2 200% 16,000 6,000 Immediately 40–60s
Super Metal Hippoe 3 200% 16,000 6,000 Immediately 40s
Metal Hippoe Unlimited 200% 160 400 Immediately 33.33–100s
Metal Doge Unlimited 200% 60 4,000 Immediately 16.67–33.33s
Metal Doge 2 200% 60 4,000 Immediately 0.07s
Metal Hippoe 1 200% 160 400 Immediately
Sir Metal Seal 3 200% 44,000 13,398 Immediately 30s
Metal Doge Boss 1 10% 3 200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 49% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.