Stories of Legend · Body & Soul · 2/8

Energy90
Clear XP1,710
Base HP800,000
Map length4,000
Max enemies15
Spawn interval0.03s
Enemy traits AlienDarkTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Scissoroo 1 800% 192,000 22,400 16.67s
Kroxo 3 1600% 48,000 14,400 30s 5–10s
Shibalien 5 3200% 28,800 4,800 33.33s 3.33–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Gory Dark Unlimited 300% 120,000 9,369 Immediately 8.33–16.67s
Doge Dark Unlimited 800% 40,000 16,000 Immediately 6.67–10s
Shadow Boxer K 10 300% 240,000 14,991 Immediately 3.33–6.67s
Shadow Boxer K 10 300% 240,000 14,991 Immediately 2–4s
Dark Otter 3 200% 350,000 12,994 Immediately 6.67s
Gory Dark 5 300% 120,000 9,369 Immediately 3.33–5s
Doge Dark 3 800% 40,000 16,000 Immediately 2–3s
Kroxo 5 1600% 48,000 14,400 Immediately 2–3s
Shibalien 5 3200% 28,800 4,800 Immediately 1–2s
Kroxo 10 1600% 48,000 14,400 Immediately 0.07s
Shibalien 8 3200% 28,800 4,800 Immediately 0.07s
Scissoroo 5 800% 192,000 22,400 Immediately 3.33–5s
Scissoroo 3 800% 192,000 22,400 Immediately 2–3s
Scissoroo 1 800% 192,000 22,400 Immediately
Shibalien Boss 1 3200% 28,800 4,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 53% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.