Stories of Legend · Scars of War · 6/8

Energy90
Clear XP1,710
Base HP600,000
Map length6,000
Max enemies8
Spawn interval0.03s
Enemy traits AlienTraitlessDark

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Shibalien Unlimited 400% 3,600 600 Start 3–20s
Snache Unlimited 1200% 1,200 180 Start 3–20s
Those Guys 100 1200% 2,400 240 Start 0.67–4s
Ursamajor Boss 1 300% 90,000 3,000 Start
Assassin Bear 1 100% 550 3,000 933.33s
Ms. Sign Unlimited 2000% 200,000 20 900s 900s
Once base HP ≤ 90% 3 types
Ursamajor 4 1×4 300% 90,000 3,000 Immediately 0.07s
Trolly Blogger 1 200% 1,000 400 Immediately
Squire Rel Boss 1 100% 80 30 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 54% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.