Stories of Legend · Dead End Night · 3/6

Energy90
Clear XP1,710
Base HP696,000
Map length5,300
Max enemies11
Spawn interval0.03s
Enemy traits FloatingDarkTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Shadow Boxer K 3 150% 120,000 7,495 43.33s 0.67s
Doge Dark 3 800% 40,000 16,000 33.33s 0.67s
Gory Dark 3 150% 60,000 4,684 20s 0.67s
Ms. Sign 1 3000% 300,000 30 900s
Once base HP ≤ 99% 6 types
Bun Bun Black Boss 1 200% 1,555,554 11,994 Immediately
Doge Dark 10 800% 40,000 16,000 Immediately 0.07s
Dark Otter 5 100% 175,000 6,497 Immediately 0.33–1.33s
Gory Dark Unlimited 150% 60,000 4,684 Immediately 10–20s
Shadow Boxer K Unlimited 150% 120,000 7,495 Immediately 10–20s
Doge Dark Unlimited 800% 40,000 16,000 Immediately 4–12s
Gory Dark 10 150% 60,000 4,684 Immediately 0.07–0.67s
Shadow Boxer K 10 150% 120,000 7,495 Immediately 0.07–0.67s
Doge Dark 10 800% 40,000 16,000 Immediately 0.07–0.67s
Le'noir Boss 1 100% 460,000 16,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 55% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.