Stories of Legend · Dead End Night · 1/6

Energy80
Clear XP1,520
Base HP490,000
Map length5,800
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessMetal

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
Wall Doge 900 100% 30,000 460 Start 12–20s
Wall Doge 40 100% 30,000 460 Start 0.67–4s
Metal Doge Unlimited 100% 30 2,000 13.33s 16.67–23.33s
Metal Doge 30 100% 30 2,000 13.33s 2–6s
H. Nah 20 200% 400,000 12,202 62s 23.33–33.33s
H. Nah 8 200% 400,000 12,202 60s 2–6s
Ms. Sign Unlimited 3000% 300,000 30 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 55% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.