Stories of Legend · Prince of Darkness · 5/6

Energy100
Clear XP1,900
Base HP800,000
Map length6,200
Max enemies5
Spawn interval0.03s
Enemy traits FloatingAngelDarkTraitlessRed

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Pigeon de Sable Unlimited 100% 8,300 1,200 10s 4–13.33s
Ms. Sign Unlimited 1600% 160,000 16 900s 900s
Once base HP ≤ 99% 9 types
Pigeon de Sable Unlimited 100% 8,300 1,200 Immediately 2–6s
Angelic Sleipnir 2 100% 363,000 2,247 Immediately 2–4s
Dark Otter 3 100% 175,000 6,497 Immediately 6–10s
Wall Doge Unlimited 100% 30,000 460 Immediately 2–12s
Teacher Bear 1 4000% 120,000 40,000 Immediately
Rain D. 3 300% 270,000 13,641 Immediately 0.07s
Kory 1 300% 360,000 4,200 Immediately
Camelle 1 100% 100,000 2,637 Immediately
Pigeon de Sable 10 100% 8,300 1,200 Immediately 0.07–0.2s
Dark Emperor Nyandam Boss 1 800% 799,992 14,400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 55% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.