Stories of Legend · Silk Road · 4/8

Energy95
Clear XP1,805
Base HP250,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDarkRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Unlimited 1600% 1,440 128 Start 3–20s
Wall Doge 5 100% 30,000 460 Start 3–13.33s
Wall Doge 5 100% 30,000 460 2s 3–13.33s
Wall Doge 5 100% 30,000 460 4s 3–13.33s
Wall Doge Unlimited 100% 30,000 460 Start 3–8s
Gory Dark 5 150% 60,000 4,684 46.67s 40–40.67s
Gory Dark 5 150% 60,000 4,684 50.67s 40–40.67s
Gory Dark 5 150% 60,000 4,684 54.67s 40–40.67s
Gory Dark Unlimited 100% 40,000 3,123 100s 43.33–66.67s
Wall Doge Unlimited 100% 30,000 460 40s 3–20s
Dark Emperor Nyandam 1 300% 299,997 5,400 Start
Director Kurosawah Boss 1 200% 400,000 37,526 2s
Ms. Sign Unlimited 2000% 200,000 20 900s 900s
Once base HP ≤ 99% 1 type
Wall Doge 10 5×2 100% 30,000 460 Immediately 3–20s
Wall Doge Unlimited 100% 30,000 460 Immediately 3–20s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 55% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.