Stories of Legend · Silk Road · 2/8

Energy90
Clear XP1,710
Base HP750,000
Map length5,500
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessMetalAngel

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Hippoe Unlimited 400% 4,000 400 1.33s 2–16.67s
Metal Hippoe 3 400% 320 800 6.67s 2–4s
Heavenly Hippoe Unlimited 100% 55,000 1,800 23.33s 6–16.67s
Heavenly Hippoe Unlimited 100% 55,000 1,800 24s 20–33.33s
Ms. Sign Unlimited 2000% 200,000 20 900s 900s
Once base HP ≤ 99% 3 types
Metal Hippoe Unlimited 400% 320 800 Immediately 33.33–40s
Super Metal Hippoe 3 100% 8,000 3,000 Immediately 20–26.67s
Sir Metal Seal Boss 1 100% 22,000 6,699 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 55% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.