Stories of Legend · Capone's Jail · 4/6

Energy100
Clear XP1,900
Base HP464,900
Map length3,200
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessDarkAngel

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Camelle 1 100% 100,000 2,637 Start
Ms. Sign Unlimited 1600% 160,000 16 900s 900s
Once base HP ≤ 99% 2 types
Doge Dark 5 200% 10,000 4,000 Immediately 0.07–0.2s
Gabriel 5 100% 13,000 1,550 Immediately 0.07–0.2s
Once base HP ≤ 97% 2 types
Master A. 1 500% 200,000 2,785 Immediately
Gabriel 5 100% 13,000 1,550 Immediately 0.07–0.2s
Once base HP ≤ 95% 1 type
Doge Dark 5 200% 10,000 4,000 Immediately 0.07–0.2s
Once base HP ≤ 92% 1 type
Master A. 1 500% 200,000 2,785 Immediately
Once base HP ≤ 91% 1 type
Doge Dark 5 300% 15,000 6,000 Immediately 0.07–0.2s
Once base HP ≤ 90% 1 type
Master A. 1 500% 200,000 2,785 Immediately
Once base HP ≤ 50% 1 type
Master A. 1 500% 200,000 2,785 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 56% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.