Stories of Legend · Capone's Jail · 1/6

Energy110
Clear XP2,090
Base HP750,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDarkAngelFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Squire Rel Unlimited ×2 1600% 1,280 480 6s 6–10s
Gory Dark 2 100% 40,000 3,123 53.33s 10–20s
Shadow Boxer K 2 100% 80,000 4,997 40s 10–14s
Heavenly Hippoe 5 100% 55,000 1,800 13.33s 0.67–6s
Otta-smack-u 3 200% 60,000 2,994 40s 0.67–2s
Heavenly Hippoe Unlimited 100% 55,000 1,800 32s 6.67–13.33s
Ms. Sign Unlimited 1600% 160,000 16 900s 900s
Once base HP ≤ 99% 4 types
Shadow Boxer K Unlimited 100% 80,000 4,997 Immediately 36.67–56.67s
Heavenly Hippoe Unlimited 100% 55,000 1,800 Immediately 6.67–16.67s
H. Nah 5 100% 200,000 6,101 Immediately 20–33.33s
H. Nah 2 1×2 100% 200,000 6,101 Immediately 0.07–0.67s
Bun Bun Black Boss 1 200% 1,555,554 11,994 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 56% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.