Stories of Legend · Alcatraz · 8/8

Energy160
Clear XP3,040
Base HP450,000
Map length4,800
Max enemies6
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Unlimited 800% 720 64 3.33s 3–20s
Snache Unlimited 800% 800 120 3.33s 3–20s
Those Guys 100 800% 1,600 160 Start 0.07–4s
Otta-smack-u Unlimited 200% 60,000 2,994 Start 20–33.33s
Otta-smack-u 2 200% 60,000 2,994 Start 0.67s
Ms. Sign Unlimited 1200% 120,000 12 900s 900s
Once base HP ≤ 90% 5 types
Squire Rel 100 2000% 1,600 600 Immediately 0.07–0.67s
Dagshund Unlimited 300% 180,000 9,000 Immediately 20–40s
Celeboodle Unlimited 400% 36,000 20,000 Immediately 3.33–20s
Otta-smack-u 8 4×2 200% 60,000 2,994 Immediately 0.33–2s
Dagshund 4 300% 180,000 9,000 Immediately 0.33–2s
Celeboodle 20 5×4 400% 36,000 20,000 Immediately 0.33–2s
Dober P.D Boss 1 100% 800,000 5,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 57% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.