Stories of Legend · Low Tide Beach · 1/8

Energy90
Clear XP1,710
Base HP245,000
Map length3,600
Max enemies14
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Unlimited 2000% 1,800 160 Start 3–20s
Snache Unlimited 2000% 2,000 300 Start 3–20s
Jackie Peng Unlimited 2000% 26,000 1,600 13.33s 8–20s
Pigge Unlimited 2000% 30,000 2,400 26.67s 8–20s
Celeboodle Unlimited 800% 72,000 40,000 40s 8–20s
Ms. Sign Unlimited 2000% 200,000 20 900s 900s
Once base HP ≤ 99% 2 types
Celeboodle Unlimited 800% 72,000 40,000 Immediately 8–20s
Mooth 3 2000% 100,000 7,000 Immediately 2–8s
Once base HP ≤ 90% 1 type
Celeboodle 6 800% 72,000 40,000 Immediately 0.67–6s
Once base HP ≤ 80% 1 type
Celeboodle 6 800% 72,000 40,000 Immediately 0.67–6s
Once base HP ≤ 70% 1 type
Celeboodle 6 800% 72,000 40,000 Immediately 0.67–6s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 57% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.